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720p, 31fps, FSR1.
Anyway, não sou chegado nesses FFs com história política, mas pegarei assim que sair no istinha daqui 2 anos.
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Posts: 18.714
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Vilela escreveu: (21-06-2023, 02:42 PM)nash mil grau eterno
![[Imagem: h5cfVaF.jpg]](https://i.imgur.com/h5cfVaF.jpg)
Relax fii, PC pode ser bem mais potente que esses consoles, mas se tivesse uma versão PC simultânea tenho certeza que estaria 10x mais cagada.
O lance é que até para PS4 essa performance já seria baixa, estranho tanto sofrimento já no começo da gen (é, já tem três anos, mas é como se tivesse começando de verdade agora).
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Achei esse relato de um reviewer interessante. Suspeitava que o estimo DMC cansaria em um jrpg de 40 horas. E surpreendi que vc usa a mesma arma o jogo inteiro.
"I came into the game as both a Final Fantasy fan and as someone who adores both Dragon's Dogma and Devil May Cry V. The combat system in FF16 is fundamentally good, but it's bogged down by the fact that it''s coupled to a 40+ hour game. In DMCV you have 3 playable characters (not even counting Vergil) and Dante has a couple of different weapons he can utilize. It's a game that takes about 10 hours on a single playthrough. In FF16 meanwhile you only have Clive and a single weapon. It obviously gets old. The new Eikon abilities you earn throughout the game are not nearly enough to change things up, as all your basic attacks remain the same no matter what Eikon you're using (Odin is a notable exception to this)."
Sobre as sidequests e padding:
"FF16 also has a huge padding problem. Even if you completely ignore the sidequests (some of the dullest side content I've ever seen in a game by the way), the game still constantly forces you to play errand boy for main story quests. Any time the story heats up the game has a tendency to slow things down considerably. Example: you are desperate to get to a specific city and Clive and the gang concoct a plan to travel with a merchant and use his ID to get past a checkpoint. Once at the checkpoint, the ID gets stolen and you're forced to do a series of errands that feel like a complete waste of time. This is a recurring theme in this game."
A grandiosidade das Eikon fights parece ser a melhor parte do jogo, mas mecanicamente são simples.
"The saving grace of the game are the boss fights. Fighting Dragoons, Behemoths and other famous opponents and monsters in the style of a character action game is a delight. They do have some cool attack patterns and they're very fun to fight. The Eikon fights meanwhile are mechanically very simplistic, but also incredibly epic in terms of scale and special effects. For those fights I don't mind that they're shallow because the rule of cool definitely applies here. Some of these Eikon battles are bound to become all-time classics and are honestly mind-boggling. They kind of remind me some of the God of War 3 fights at the time."
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Nash escreveu: (21-06-2023, 02:46 PM)Relax fii, PC pode ser bem mais potente que esses consoles, mas se tivesse uma versão PC simultânea tenho certeza que estaria 10x mais cagada.
O lance é que até para PS4 essa performance já seria baixa, estranho tanto sofrimento já no começo da gen (é, já tem três anos, mas é como se tivesse começando de verdade agora). toma frs na sua cara, os próximos 50 jogos já garantiram acordo com a amd também
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Tiops escreveu: (21-06-2023, 02:22 PM)![[Imagem: 20230621-173355.jpg]](https://i.ibb.co/GRRLWQv/20230621-173355.jpg) Foram avaliadores diferentes.
Provavelmente o PH daria uma nota alta para o FF, já que ele é apaixonado pelo gênero
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Chozo Master escreveu: (21-06-2023, 02:47 PM)Achei esse relato de um reviewer interessante. Suspeitava que o estimo DMC cansaria em um jrpg de 40 horas. E surpreendi que vc usa a mesma arma o jogo inteiro.
"I came into the game as both a Final Fantasy fan and as someone who adores both Dragon's Dogma and Devil May Cry V. The combat system in FF16 is fundamentally good, but it's bogged down by the fact that it''s coupled to a 40+ hour game. In DMCV you have 3 playable characters (not even counting Vergil) and Dante has a couple of different weapons he can utilize. It's a game that takes about 10 hours on a single playthrough. In FF16 meanwhile you only have Clive and a single weapon. It obviously gets old. The new Eikon abilities you earn throughout the game are not nearly enough to change things up, as all your basic attacks remain the same no matter what Eikon you're using (Odin is a notable exception to this)."
Sobre as sidequests e padding:
"FF16 also has a huge padding problem. Even if you completely ignore the sidequests (some of the dullest side content I've ever seen in a game by the way), the game still constantly forces you to play errand boy for main story quests. Any time the story heats up the game has a tendency to slow things down considerably. Example: you are desperate to get to a specific city and Clive and the gang concoct a plan to travel with a merchant and use his ID to get past a checkpoint. Once at the checkpoint, the ID gets stolen and you're forced to do a series of errands that feel like a complete waste of time. This is a recurring theme in this game."
A grandiosidade das Eikon fights parece ser a melhor parte do jogo, mas mecanicamente são simples.
"The saving grace of the game are the boss fights. Fighting Dragoons, Behemoths and other famous opponents and monsters in the style of a character action game is a delight. They do have some cool attack patterns and they're very fun to fight. The Eikon fights meanwhile are mechanically very simplistic, but also incredibly epic in terms of scale and special effects. For those fights I don't mind that they're shallow because the rule of cool definitely applies here. Some of these Eikon battles are bound to become all-time classics and are honestly mind-boggling. They kind of remind me some of the God of War 3 fights at the time."
Uma pena o flop
Kakashisan escreveu: (21-06-2023, 03:16 PM)Foram avaliadores diferentes.
Provavelmente o PH daria uma nota alta para o FF, já que ele é apaixonado pelo gênero
Rapai, nem sabia tinha site BR no MC. Eu nunca parei pra prestar atenção, mas pensei que era só pra journo americano.
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Nash escreveu: (21-06-2023, 02:46 PM)Relax fii, PC pode ser bem mais potente que esses consoles, mas se tivesse uma versão PC simultânea tenho certeza que estaria 10x mais cagada.
O lance é que até para PS4 essa performance já seria baixa, estranho tanto sofrimento já no começo da gen (é, já tem três anos, mas é como se tivesse começando de verdade agora). Isso porque até agora nada de UE5.
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Chozo Master escreveu: (21-06-2023, 02:47 PM)Achei esse relato de um reviewer interessante. Suspeitava que o estimo DMC cansaria em um jrpg de 40 horas. E surpreendi que vc usa a mesma arma o jogo inteiro.
"I came into the game as both a Final Fantasy fan and as someone who adores both Dragon's Dogma and Devil May Cry V. The combat system in FF16 is fundamentally good, but it's bogged down by the fact that it''s coupled to a 40+ hour game. In DMCV you have 3 playable characters (not even counting Vergil) and Dante has a couple of different weapons he can utilize. It's a game that takes about 10 hours on a single playthrough. In FF16 meanwhile you only have Clive and a single weapon. It obviously gets old. The new Eikon abilities you earn throughout the game are not nearly enough to change things up, as all your basic attacks remain the same no matter what Eikon you're using (Odin is a notable exception to this)."
Sobre as sidequests e padding:
"FF16 also has a huge padding problem. Even if you completely ignore the sidequests (some of the dullest side content I've ever seen in a game by the way), the game still constantly forces you to play errand boy for main story quests. Any time the story heats up the game has a tendency to slow things down considerably. Example: you are desperate to get to a specific city and Clive and the gang concoct a plan to travel with a merchant and use his ID to get past a checkpoint. Once at the checkpoint, the ID gets stolen and you're forced to do a series of errands that feel like a complete waste of time. This is a recurring theme in this game."
A grandiosidade das Eikon fights parece ser a melhor parte do jogo, mas mecanicamente são simples.
"The saving grace of the game are the boss fights. Fighting Dragoons, Behemoths and other famous opponents and monsters in the style of a character action game is a delight. They do have some cool attack patterns and they're very fun to fight. The Eikon fights meanwhile are mechanically very simplistic, but also incredibly epic in terms of scale and special effects. For those fights I don't mind that they're shallow because the rule of cool definitely applies here. Some of these Eikon battles are bound to become all-time classics and are honestly mind-boggling. They kind of remind me some of the God of War 3 fights at the time."
Isso aí é JRPG 101 pô. Aliás, até RPG's Ocidentais são mestres em fazer isso.
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HeRinger escreveu: (21-06-2023, 03:30 PM)Isso aí é JRPG 101 pô. Aliás, até RPG's Ocidentais são mestres em fazer isso. Mio com os dias contados e eu lá upando job.
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Steam: Greywind
Tiops escreveu: (21-06-2023, 02:22 PM)![[Imagem: 20230621-173355.jpg]](https://i.ibb.co/GRRLWQv/20230621-173355.jpg) Quem leva review e nota a sério em 2023 é só OTÁRIO mesmo. Falava isso já em 2005 no Uol e mantenho até hoje.
Prefiro um filho viado do que um filho review.
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PSN: ACCCABADO
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PSN: rodrigorey
Steam: rodrigorey
Eita, aí sim
A propósito, aí a review dele:
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Jack Russel escreveu: (21-06-2023, 04:05 PM)Quem leva review e nota a sério em 2023 é só OTÁRIO mesmo. Falava isso já em 2005 no Uol e mantenho até hoje.
Prefiro um filho viado do que um filho review.
Eu uso Review só pela zona e deixar os marmanjos de barba branca putos
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s3th escreveu: (21-06-2023, 02:29 PM)Modo performance 60fps rodando a 31fps. Nem deveria ter saporra de modo se for pra rodar desse jeito. Culpa da porca da Square, pq o PS5 é o grande tubarão branco!  É bom que tenha que no PS6 roda a 60 automaticamente, mas que o Vilela falando de Starfield 1290p 30fps ficou sem muito argumento agora, ficou.
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PSN: cross-serge
wolfwood escreveu: (21-06-2023, 11:21 AM)Rapaz, o Chozo sai do fórum fazendo mo drama e volta para falar mal de joguinho 
Bom user
Rodrigou
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Gbraga escreveu: (21-06-2023, 04:40 PM)É bom que tenha que no PS6 roda a 60 automaticamente, mas que o Vilela falando de Starfield 1290p 30fps ficou sem muito argumento agora, ficou.  como assim, é uma queda ou outro no final fantasy, starfield é 1200p e 30fps com quedas constantes, além disso o ps5 tem 8 teraflops, o series x tem 12
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Chozo Master escreveu: (21-06-2023, 02:47 PM)Sobre as sidequests e padding:
"FF16 also has a huge padding problem. Even if you completely ignore the sidequests (some of the dullest side content I've ever seen in a game by the way), the game still constantly forces you to play errand boy for main story quests. Any time the story heats up the game has a tendency to slow things down considerably. Example: you are desperate to get to a specific city and Clive and the gang concoct a plan to travel with a merchant and use his ID to get past a checkpoint. Once at the checkpoint, the ID gets stolen and you're forced to do a series of errands that feel like a complete waste of time. This is a recurring theme in this game."
Final Dragon Fantasy Inquisition XV edition XVI featuring Dante from the Devil May Cry™ Series
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