Ultra Street Fighter 4
[Tópico Oficial]
#81
Masamune escreveu: Mas vai ter q desistir dele, isso aí inviabiliza seu padrão de ataque Bigode2

Tentei ligar o PS3 agora a pouco e ele superaqueceu (apareceu msg e tudo) D= Queria jogar SFIV nesse feriado

Meu deu YLOD uns dias atrás, peguei um Super Slim 250GB, espero que seja confiável.
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#82
Masamune escreveu: É o q tô pensando

Fazer a transferência de saves/etc de um pro outro é tranquilo?

Depende, vc ja fez backup? Se sim é mamata agora, só copiar mesmo. Problema são os saves que tem proteção D:
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#83
Cotrip escreveu: Depende, vc ja fez backup? Se sim é mamata agora, só copiar mesmo. Problema são os saves que tem proteção D:

N fiz, mas dá pra fazer isso ainda

Saves com proteção? Psyduck
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#84
AAH! Just sent news about delayed wake-up being confirmed (but from Zhi).
Check out Zhi's Twitter page for other stuff:

"Double W ultra combo will only do 60% at the time of the Beta test"

"[Beta test] Red focus, if ex canceled from a move will crumple even on level one."

"There are 3 different levels of Red Focus. It can take up to double digit hits."

"Red focus was suggested during AE, and Capcom thought it was a cool idea and implemented it for Ultra."

"You can now combo red focus cancel into crumple. Ex. Ryu st. hp -> cancel red focus level 1 (crumple) -> ultra = combo."

"The command for red focus is (MK+MP+any other attack button). Costs 2 meters"

"I can we can all say goodbye to 4 button throw tech +focus, now that red focus will eat up that command. Adieu, secret Japanese tech!"

AND MORE!
https://twitter.com/Zhieeep
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#85
Masamune escreveu: N fiz, mas dá pra fazer isso ainda

Saves com proteção? Psyduck

Faça então. Alguns saves são protegidos (tipo do white knight chronicles), não sei se tem como copiar, mas ACHO que via o recurso de backup do ps3 esses saves são transferidos também.
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#86
Moukis escreveu: "You can now combo red focus cancel into crumple. Ex. Ryu st. hp -> cancel red focus level 1 (crumple) -> ultra = combo."
Aí sim, hein?

E de onde você me mandou aquela mensagem pela PSN, man?
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#87
Mudanças radicais que pra mim cairam como uma luva lol. É outro jogo agora.
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#88
theboss escreveu: Aí sim, hein?

E de onde você me mandou aquela mensagem pela PSN, man?

do celular, tava testando Yay
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#89
[Imagem: Lemu1K7.jpg]

Dat release date.
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#90
Fist

=( =(
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#91
Façam a Evo com o Ultra recém lançado mesmo, seria épico.
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#92
Citação:• Poison's Ultra comes from SFxT, and a new one that comes from Final Fight revenge. It will make you go "ah"!

• Hugo and Elena's Super/Ultra moves are variations of their SF3 super arts. Rolento's moves carries over .

• All 4 new characters will play very differently from SFxT. Hugo is the hardest to balance. With lack of parry, he's either too strong or too weak.

Producers felt attackers had too much advantage in previous versions. They've given defensive players more tools now. Loles

• They want to put in visual animation for delayed timing, so the player knows that they've inputted it correctly. But they don't want for the opponent to react to it. So they are still considering making a delayed wakeup animation, but none for beta yet.

• No release date on console version. They are discussing it internally at the company (both US and JP).

http://www.eventhubs.com/news/2013/nov/15/...tial-usf4-info/
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#93
Clamper escreveu: Façam a Evo com o Ultra recém lançado mesmo, seria épico.

também acho. Lol

O fator "wow" a cada carta tirada da manga e descoberta de novos setups seria muito melhor na perspectiva dos espectadores.
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#94
Deve ter um side tournament de Ultra.

Ter um campeonato principal com o jogo recém lançado só daria chances de um scrub ganhar.
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#95
Testes rolando, primeiras mudanças saindo

Red Focus Attack only absorbs 2 hits, the 3rd hit causes a counter-hit.
EX Red Focus Attack cancel costs 4 bars
EX Red Focus Attack Level 1 does not crumple the opponent


Abel

Close standing HP hitbox expanded downward
Wheel Kick recovery reduced
EX Falling Sky upper body invincibility increased from 2 to 3

Adon

Jaguar Kick damage reduced

Akuma

Crouching HK can not be cancelled into Shun Goku Satsu

Balrog

Dash Straight now -1 on hit, -1 on block
LP Dash Swing Blow now ±0 on hit, -2 on block
MP Dash Swing Blow now +2 on hit, -3 on block
EX Dash Ground Smash now -1 on block
UC1 (Violent Buffalo) – Last hit can be either Punch or Kick
Buffalo Headbutt recovery is mostly the same

Blanka

Close standing MK from start-up to 4F is airborne
Chun-Li

Jump reduced from 41F to 36F
EX Kikoken now knocks down
UC2 (Kikoshou) damage increased by 50
EX Hazanshu now breaks armor

Cody

Crack Kick (F+HK) is airborne from first frame

C. Viper

UC1 (Burst Time) Smoke effects reduced

Dhalsim

Standing MK does 2 hits, 200 stun

E. Honda

EX Oicho no invincible

Elena

Ultra 1 – Brave Dance
Ultra 2 – Healing

Evil Ryu

Vitality increased to 950
Crouching HK start-up is now 6F
Senbukyaku (F+MK) hitbox expanded downward
Target Combo can now be done from far standing MP
HK Ryusokyaku start-up reduced from 26F to 25F
Crouching MK guard recovery increased by 1F
Tatsumaki Senpukyaku has farther movement distance

Fei Long

LP Rekkaken has slightly reduced range
Crouching LK is now 4F start-up
Crouching MP damage increased
Tenshin has reduced recovery

Guile

UC1 auto-corrects, start-up 5F

Guy

Walk speed increased
Crouching MP has weaker hitbox, can’t be used as an anti-air
EX Bushin Senpukayku has a larger hitbox, easier to suck in opponent, start-up increased from 4F to 6F

Ibuki

Angle of LP Kunai now more vertical
All Neckbreakers except EX are soft knockdown
MK Tsumuji recovery increased by 1 frame
F+MK hitbox expanded downward, +2 on block
Second hit of TC4 hitbox expanded downward
Tsujigoe total frames reduced by 6
Tsumuji hitbox expanded downard
EX Kazegiri invincibility increased from 6F to 7F

Juri

F+MK is airborne from first frame
Jump HP no longer downs, but from Focus Attack Level 2 → Backdash, Forward Jump MP → Jump HP connects
Far standing LK now 4F
Crouching MK is now 5F
F+MK is airborne from first frame
Far Standing HK is airborne on 3F
Standing LP hitbox expanded
EX Senpusha invincible until 7F
UC2 hitbox expanded forward

Ken

Movement speed increased
Close standing MK hitbox expanded downward
Crouching HK start-up now 7F
Hadoken damage increased by 10
F+HK is ieven on block
UC1 (Shinryuken) – Non-cinematic damage increased by 30
UC2 (Guren Senpukyaku) – Hitbox of first hit expanded forward

Makoto

Fukiage hits grounded opponents, jump cancellable on hit or block
M. Bison

LK Double Knee Press now -1 on block

Oni

First hit of Goshoryuken can be Focus cancelled on hit or block

Sagat

UC1 now does full air juggle in the corner
Second hit of far standing LK is now special cancellable

Sakura

LK Shunpukyaku now -1 on block
Jump HP has a larger hurtbox
EX Shunpukyaku +2 on block

Seth

Triangle Jump distance has been reduced
Jump MK can crossup
Jump HK no longer crosses up
Jump back HP, arms extend like Dhalsim
Divekick hurtbox increased
First hit of Shoryuken cannot be focus canceled
Shoryuken invincibility changed from 7F to 5F
UC1′s hitbox has been expanded vertically
UC2′s recovery (?) changed from 89F to 70F

T. Hawk

Walk speed increased
Close standing MP has less knockback
Crouching MK is now special cancellable, super cancellable, Focus cancellable

Yang

Walk speed increased
Jump MK now the same as it was in AE (crosses up)

Yun

Invincibility removed from HK Nishou Kyaku.
Zenpou Tenshin has reduced throw range
Crouching MP and Standing MP damage increased by 10

Zangief

LP Banishin Flat is -2 on hit
EX Banishing Flat now knocks down, start-up is 16F
LP Spinning Pile Drive throw range reduced from 1.75 to 1.6
Far Standing MP has bigger hurtbox (via _BNBBN_)
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#96
Citação:M. Bison
- Light Kick Double Knee Press is -1 on guard
- Teleport has more recovery
- Far stand Medium Punch start up is 6F, can special cancel
- Crouch Heavy Punch start up is 10f

Red Focus Attack only absorbs 2 hits, the 3rd hit causes a counter-hit.
EX Red Focus Attack cancel costs 4 bars
EX Red Focus Attack Level 1 does not crumple the opponent (via _BNBBN_)

Jogo mais essa bosta não. ™
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#97
sai logo fdp, quero ganhar do braga de perfect novamente widow
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#98
Clamper escreveu: Jogo mais essa bosta não. ™
Pelo menos seu Scissor kicks não vai ser -6 igual meu first rekka. T_T


No mais, Juri top tier fácil.
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#99
Brunoodles escreveu: Pelo menos seu Scissor kicks não vai ser -6 igual meu first rekka. T_T
No mais, Juri top tier fácil.

Acho que Sagat tb pqp, olha essas changes. Atualizaram com muitas coisas novas:

http://shoryuken.com/2013/11/21/ultra-stre...t-coverage-hub/


Massa que um dos Ultras de Elena é o healing (recupera 30% do life). Imagino o povo jogando com Elena turtle runaway no fim das lutas lol.
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As fontes do Monoasa tavam certas mesmo, ele ja tinha dito 99% das changes que foram confirmadas agora. Boas fontes.

Que buff ridiculo pro U2 de Bison lol.
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