14-10-2014, 10:13 AM
Patch 1.03 Coming on Oct. 15th
Steam: Wednesday Oct.15, 08:00 (PST)
Xbox 360: Wednesday, Oct.15, 18:00 (JST)/ 02:00 (PST)
PS3: Wednesday, Oct.15, 18:00 (JST)/ 02:00 (PST)/ 09:00 (GMT)
• Delayed Standing Option added to training mode
• Inconsistency Adjustments and Attack Reversions (lista completa no link)
• PC Netcode Changes
<blockquote>1 - Change in Endless Battle – Users will not be able to join the game if the host is currently in a fight. Only once the fight ends and both the host and guest are returned to the lobby can they receive requests for other matches. This will prevent users from pinging the host during their matches.
2 -The number of open connections the user can upkeep after canceling his game search has been reduced; thereby reducing the number of players pinged.
3- The acceptable input delay limit has been increased from 15 frames to 35 frames, so now even with terrible latency issues, users should experience what feels like an input delay instead of lag or random disconnects.</blockquote>
Steam: Wednesday Oct.15, 08:00 (PST)
Xbox 360: Wednesday, Oct.15, 18:00 (JST)/ 02:00 (PST)
PS3: Wednesday, Oct.15, 18:00 (JST)/ 02:00 (PST)/ 09:00 (GMT)
• Delayed Standing Option added to training mode
• Inconsistency Adjustments and Attack Reversions (lista completa no link)
• PC Netcode Changes
<blockquote>1 - Change in Endless Battle – Users will not be able to join the game if the host is currently in a fight. Only once the fight ends and both the host and guest are returned to the lobby can they receive requests for other matches. This will prevent users from pinging the host during their matches.
2 -The number of open connections the user can upkeep after canceling his game search has been reduced; thereby reducing the number of players pinged.
3- The acceptable input delay limit has been increased from 15 frames to 35 frames, so now even with terrible latency issues, users should experience what feels like an input delay instead of lag or random disconnects.</blockquote>