13-12-2024, 11:21 AM
Citação:This spin-off makes a perplexing first impression, treating Elden Ring's weapons, enemy types, and starting zone Limgrave as an all-you-can-reuse asset store. The vibes get even stranger when you see a battle royale-style wall of deadly rain encircling the map, and characters dashing around on foot like they're set to permanent fast-forward, now nimbly mantling cliffs and walls. It seems almost sacrilegious to take the pieces of a game that was so microscopically assembled and go hog wild with them. If Da Vinci wanted to repaint the Mona Lisa doing a Gene Simmons tongue thing, well, sure, he earned it. But it'd be an adjustment, you know?
Citação:"We wanted to have a game that felt like a complete package out of the box on the day of purchase, so everything is unlockable... it's not what we'd consider a 'live service' game," says director Junya Ishizaki, who served as the battle director on Elden Ring and has been with FromSoftware since the original Dark Souls. Nightreign will get some post-release balance updates, as Elden Ring itself did, but beyond that? "We're still in the process of thinking about the possibilities," he says.
Nightreign is Ishizaki's baby: via an interpreter he told me that he'd been brewing game ideas when president Hidetaka Miyazaki suggested he try directing. He put together the pitch and got a green light. "The one [bit of guidance] that sticks out is that he basically said, 'do it as you please' for this project," Ishizaki says.
It's a lean and unusually straightforward game for FromSoftware—no PvP elements at all, no invasions, no esoteric multiplayer covenants a la Dark Souls. "We wanted to have a sense of accomplishment from each defeat and each success, and we wanted this to be different from Elden Ring and past titles," Ishizaki says.
Win or lose, you'll end a run with relics you can equip in future sessions, offering a range of buffs to HP, or magic attacks, or even your basic actions. I found one relic that made my healing flask also heal my allies, a huge benefit when we each only had four to quaff before running dry.
Citação:Playing Nightreign reminded me that in the '90s Capcom balked at the sudden popularity of bootleg, hacked versions of Street Fighter 2 arcade machines that sped up the combat and added wild special moves like mid-air fireballs… until they went out and played them. Then they knew there was clearly no going back. Precision game balance be damned, the speed was just too much fun. Their resulting official upgrade kit Street Fighter 2 Turbo: Hyper Fighting—literally a mod!—set the pace for every iteration of Street Fighter that followed.
Nightreign is Elden Ring Turbo, a condensed three-player roguelike with a lil' dash of Monster Hunter to it, as you choose a final boss to face at the end of each 30-ish minute run. That's assuming you survive two "days" of the circle shrinking to a focal point somewhere in alt-Limgrave, each night culminating in its own tough boss battle. When I started my first session by dropping onto the map from a spectral bird, the entrance was so Fortnite-coded I wondered if FromSoftware was joining the live service party with a battle pass, seasonal events and $20 epic skins.
https://www.pcgamer.com/games/roguelike/...-hands-on/
basicamente um jogo feito por um novinho comedor de cola que o Miyazaki deve pegar, simplesmente deixaram um retardado usar os assets pra fazer um jogo
