17-07-2024, 09:49 PM
Rodrigo Rey escreveu: (17-07-2024, 09:19 PM)DX12 ta melhor que OpenGL?MUITO melhor, realmente os glitches somem... Só fui ver vendo o site do Dolphin e tinha esses detalhes:
Video Backend
Your choice in video backend may greatly alter how much performance you get depending on your graphics card.
Vulkan: Generally runs great on NVIDIA and AMD graphics chips, including mobile RDNA2 devices. Not recommended for Intel devices, and Adreno (Snapdragon), graphics vary per the driver as to how well they will support Vulkan. (deve ser por isso os bugs aqui)
OpenGL: Typically considered Dolphin's slowest backend, but is generally very stable. Very slow on AMD based graphics on Windows (causa dos slowdowns que tive, mas fica estável, tava usando ele até hoje), but can be usable on Linux. Not recommended on current RDNA2 Android devices as they do not ship a dedicated OpenGL driver, and instead rely on ANGLE.
D3D11: This backend is a middle ground between most other backends. Only available on Windows, but generally runs well on every kind of GPU.
D3D12: D3D12 is slightly faster than D3D11 on some onboard graphics chips, particularly Intel iGPUs. (me salvou, melhor api no gráfico integrado

Metal: macOS only. This is the preferred option for all macOS systems that support it with better performance compared to Vulkan via MoltenVK.
Null: This graphics backend is for debugging only and does not render any graphics.
Software: This graphics backend is for debugging only and is extremely slow.