24-03-2016, 01:59 PM
Guia de farm do Sephirot Ex:
De fato é difícil imaginar um grupo de PF fazendo o "fuck this phase" direito
Citação:Your first step is to clear the "hard" mode (more like baby mode amiright) of the fight. This is so simple it can be done through duty finder. In fact, don't even participate in the fight. Just jump off the edge of the arena and let everyone else do it. It's that easy.
Once you've done this you're now a certified expert in the fight and can jump straight into the farm party you see in Party Finder. It specifies no bonus but it means no bonus on losers and that is not you so pin the bonus blame on someone else or claim you've done it on another character. If the party specifies "enrage" or "phase 3" experience, just agree. After all you did do hard mode.
Now, onto the fight mechanics.
Depending on your role you will have different positions in this fight and it will vary slightly per party. It's vital you argue about positions every time you join a new group so you can ignore them and do "what my last group did". If you didn't have a last group, flip coins to decide.
Phase 1
Hit the boss lots. If main tanking, don't bother with using your short cooldowns to help negate big hits because it's not like this is a healer/tank check fight or anything. If healing, stay in cleric stance and glare down your other healer to force him to heal the big party wide AoEs. You've got low accuracy now so you must DPS all the time to make up for it.
Once the bubbles appear you all should run to the empty side. The usual tactic is to stack healers + off tank on one leg and dps on the other for the big jump. This is where your coin flip comes into play. If you mess up and stand on the wrong leg, make sure you get hit then move to the other leg to get hit a second time. This forces your healers to do their job. If main tanking, also ensure you get hit by one jump to give the healers that lovely adrenaline spike when you get cleaved right afterwards.
Right after this comes a tank buster. Tanks, ensure you don't use cooldowns as they're totally optional. Should you die, blame your healers. Bonus points if you can pull this off without your tanking stance.
After this comes the main Phase 1 mechanic. You'll all stack up to bait the boss to do his big 180 degree AoE in one direction. At that point, most the party gets marked with an AoE marker. Some are green (small) and one big purple one. If you take more than one AoE at once, you die. Some people claim there's tactics here including "putting the purple circle on the far right" or "right on his bum" but that's too confusing for you so just panic and run at random. If you die or kill someone else with the aoe remember it's their fault for running into you.
You also need to be behind the boss, but if you end up in front of him and get hit by his 180 degree attack just blame lag or claim you "totally were" behind him despite your body being 20ft in front of him.
After this basically just repeat.
Phase 2
Kill adds as quick as possible don't worry about anything else just get those big dps numbers gogogo.
Phase 3
There's a whole lot of mechanics here so pay attention. Some really cool music occurs too but if you play it you'll be accused of stealing it. May I suggest some classical music?
Yesod - a green flash signifies an area of effect has been activated at your location. You should probably run. This happens many times in phase 3. It's important to bait yours right in front of where the group is about to run to, or to run into someone elses. This ensures the blame is not yours "you idiots ran into my yesod/omg who put a yesod there". It's important to have an out.
Force Against Might and Magic Heroes - you all get marked a colour. This is important because you get a cool icon next to your name. BUT ALSO:
Pretty floor colours - The arena is split in twain into two colours. The colour buff you have indicates what colour you must stand in. If you get it wrong it's not your fault as this is very common despite only requiring basic colour recognition. Straight after this you get:
Towers & tethers & tears - People with the red buff must have at least one person in each tower. Green must move to the front to grab tethers off people with the red buff. After tower red must move to the edge of the arena near the sides/back to avoid the expanding AoEs then move back to towers once they disappear. It is GUARANTEED that either one person will die or you'll wipe here because:
- No red people go to the second tower. They all called "right" and noone wanted to change.
- A green person died earlier due to the tricky colours, so not all the 4 tethers get picked up leading to a red death
- The bloody tether won't bloody switch to me look I'm standing right on it. Bastard.
- Those expanding green circles look really fun to stand in look mom I'm in an aoe!
- Oh wait, you can fall off the edge of the arena?
- If you're red and died, claim a green didn't pick up your tether. Remember you must always have an "out".
Earthshakers - If you're a DPS or a healer, there's a chance you'll get marked. Your party probably has a preset marker for you to run to, so just pick the closest one and run to it.
Da'at Taking naming cues from the Goa'uld, this attack hits people for damage based on their aggro table position. Ensure you all clump together to hit as many people as possible to make Sephirot feel like he did well. You can beat him, but at least he thinks he stood a chance
More Towers No buffs this time. Some people say "use tanks and cooldowns" in each tower but really you need to sacrifice your lalafell party member into the towers.
Fuck this phase - Coloured floors again with no buffs this time = healers having to heal. This is followed by a pretty blue circle and those pesky Yesods. The blue circles knock you back but kill you if you're in them when he does the attack. The trick here is to always get hit off the arena to avoid getting caught in the circle. He can't kill you if gravity did!
Even more aoe damage and Da'at - [general panic]
Coloured floors then Knockback - More coloured floors = more heavy damage. [PANIC INTENSIFIES]. Sephirot then does a little blow and you all get pushed back. Again, at least one party member will fall off due to RNG/lag/YoshiP.
Adds, towers, yesods, Storm of Words - If you've made it this far you're in the top 0.5% therefore anything you do will succeed automatically so mechanics are not that important. There's a "Storm of Winds/Words/Whatever" add that you need to kill along with some normal adds. Don't forget to bait Yesods onto other party members and sacrifice more lalafell to the tower primals. If your healer dies of a heart attack here, don't worry as that's Expected Behaviour™.
Finally, you get to go into a big tornado and go really high whilst Sephirot fails to sweep you off the arena. Bless his heart. The entire phase then repeats.
By this point you've probably killed him 3 times over (probably all in phase 1 because you're that good). Congratulations. Unfortunately whilst the mount and orchestrion roll dropped, the guy who won it was that one black mage who did 30 DPS because they got knocked off in phase 3. Their reasoning is "muh deeps". Get back to farming.
De fato é difícil imaginar um grupo de PF fazendo o "fuck this phase" direito
