18-03-2016, 12:03 PM
Jamp escreveu: Parece tudo ok, você tava segurando os Cleaner Shots até Reassemble sair do CD, né?Mais ou menos. Reload e Reassemble dividem o mesmo cd (60seg) então fica fácil sempre ter clean shot com munição (+20 potencia) crítico. Eu sempre conto os CDs baseado no hot shot/lead shot (ambos com 30seg de duração). A cada 30 sehgundos vc precisa renovar seu hot shot+lead shot.
0:00 BLOOD FOR BLOOD, HAWK EYE, HYPERCHARGE, RAGINS STRIKES, WILDFIRE RELOAD, REASSEMBLE, RICOCHET (+Cooldowns básicos)
1- 0:30 Cooldowns básicos (tipo gauss barrel, head gaze, blank shot e quick reaload)
2 -1:00 RELOAD, REASSEMBLE, RICOCHET (+Cooldowns básicos)
3 -1:30 BLOOD FOR BLOOD, HAWK EYE, WILDFIRE (+Cooldowns básicos)
4 -2:00 RELOAD, REASSEMBLE, RICOCHET, HYPERCHARGE (+Cooldowns básicos)
5 -2:30 Calmaria antes da tempestade (Só cooldowns básicos)
6 -3:00 TUDO exceto por HYPERCHARGE.
Nesse dummy não pode chegar na sexta rotação pq o dummy precisa ser morto em 3 minutos exatos. mas numa instância real é assim que vc deve fazer.
No mais, recebi uma resposta no forum oficial e tenho que ajustar umas coisinhas ainda.
Citação:1.
If you Hypercharge during the prepull like that and then Hot Shot with GB on, you will only get 6 hypercharged shots instead of 7 because you're wasting too much of hypercharge's duration before combat starts. This means you get one weaker shot and lose 3 seconds of uptime on the vulnerability debuff. Why? That's a long story, if you search recent posts on this forum you'll find the explanation.
2.
Hot, Pot
Lead, Reload, Rapid Fire
Split, Wildfire
Slug, Ricochet
Split, Reassemble
Clean, Quick Reload
Slug, Gauss Round
Split, Blank
Clean, Graze
Slug,
That was your opener, there are some unorthodox sequences in it which are causing you to lose DPS overall.
Rapid Fire is in an odd place. You definitely clip a GCD there because you only have enough time to weave one ogcd after anything you cast with GB on, you can only double weave after instant weaponskills or things you fire with GB off. You did the sensible thing and followed that up with split, slug, split to make the most use of the Rapid Fire charges, but using rapid fire that early means you run into the very awkward situation later on where your 3rd split shot (2nd bold) you have to cast manually which eats up a lot of wildfire time. Although that last slug shot in your opener showed its damage number before wildfire completed, it's very close so I'm quite certain its damage didn't get compiled - so you only got 6 weaponskills instead of 7 to contribute.
Hot, Hypercharge, Pot (you can't avoid clipping here in this opener)
Lead, Reload
Split, Wildfire
Slug, Gauss Round, Reassemble
Clean, Quick Reload, Rapid Fire
Split, Ricochet
Slug, Head Graze
Split, Blank
Clean,
Slug,
This is slightly better and what I would do if I were doing an opener like that.
Now don't pay too much attention to where most of ogcds like quick reload or gauss round or ricochet are. As long as you're not clipping a GCD and you're getting them all inside Wildfire, it's fine and a lot of it comes down to personal preference. What is important is you'll notice that the Rapid Fire and the split, slug, split segment (bold) is in the later half of the opener instead of the start. This is more efficient as that awkward split shot you have to cast manually is now at the start, and everything you cast during Wildfire is instant (which means you can even run around doing mechanics while bursting, an amazing luxury that no other job has).
3.
You didn't delay your 2nd Wildfire (and associated cooldowns) by 30 seconds to sync up with your 2nd Hypercharge and 3rd Reload. Maybe you know about it and don't want to 'cheat' - that's fine, after all it's not typical behavior and 3 minute parses are special cases. It's just good to know, since either way you only use them all one more time, you can combine them to make the 2nd Wildfire not so mild - it might come in handy one day during the last 3 minutes of a boss fight.
4.
The sequence for your 2nd Wildfire was kind of weird too, it had no ammo so it was just random split and slug shots (that's fine, mildfires have no ammo after all), but the opening of it was a little odd.
Hot, BFB, Hawk's Eye
Lead, Wildfire
Split, Quick Reload
Split...
Again you clipped a GCD at the bolded segment because you only have space for one after a Hot Shot you cast with GB up. How to deal with this situation for mid-fight Wildfires (because there's no 'prepull' segment when you're halfway through a fight) is to know ahead of time how many ogcd buffs you plan to cast, and ration them out to use one-by-one, starting to use them even before Hot Shot if you have to (see below). Wildfire after Lead Shot is odd as well, there's no reason you wouldn't want to do it the same way as our opener like normal,
Whatever last weaponskill you were casting at this point in the fight, BFB
Hot, Hawk's Eye
Lead, Quick Reload (can't be helped, no Reload so just use QR here)
Split, Wildfire
Slug, mildfire stuff...
An easy way to think about how to structure mid-fight Wildfires is to just treat them as identical to the opener Wildfire but skip over anything that is unavailable. No Reload? Put Quick Reload there instead. Raging Strikes on cooldown? Just do BFB and Hawk's Eye, and skip over it like it doesn't exist. During a mildfire, you managed to cast Clean Shot/you cast Split Shot but no proc? Now's a good time to Rapid Fire because ideally you want to use it to cast Split Shots.
Our opener Wildfire is structured a certain way because it's efficient and logical to do so - and you want to keep following that structure even for mildfires because the principles still hold true.
Basicamente ele diz que se eu usar uma skill com cast time, não tenho tempo de usar 2 OGCD e perco dps se fazer.
Com essa rotação eu consegui 1367 DPS em 3 minutos com ilv214. Vou por em prática as dicas desse mano pra ver se chego em pelo menos 1400 dps.